![]() Note that active births are not included in this restriction, so you can easily exceed your ratio by having your active family conceive.If your town exceeds the "Sims \ Town Occult Ratio" new births for an inactive family will always be human. The method of inheritance for those sections are governed by EA Standard "Genetics" tuning.Īs of Version 226, the mod operates under the following rules for determining occult offspring:.Note that other genetic features such as Eye Color and Hair Color are not controlled by this mod. It simply determines the chance that such pregnancies will produce identical children. The option does not increase the chance of twins or triplets.The mod adds the chance of identical twins being born, defined by the "Pregnancy \ Chance of Identical Twins" option Note that the grandparent sims must exist in full-sim form in town to be usable, however, they can be dead.Under EA Standard, only the genetics of the immediate parents are used, which does not allow for genetics Mendel style genetics.In addition to genetic mutation, "Pregnancy \ Inherit Grandparent Blend Chance" defines the chance that a facial section The mutation rate is governed by "Pregnancy \ Blend Mutation Chance" and "Pregnancy \ Blend Mutation Travel".Not much, but hopefully enough to add some variety to each new generation."Advanced Genetics" in alters that approach by adding an increased mutation rate for individual sliders.However, if your town is a closed community, eventually everyone will end up looking the same. This works fine as long as you keep adding new sims with new genetics into the town.The method also serves as a way of saying "You inherited your father's nose and your mother's eyes" since that is exactly how the genetics work.This method serves as a means of reducing the chance your child will be a freak of nature, where one slider from the mother does not match up properly with one from the father. ![]() For instance: All the Nose sliders are inherited from one parent or the other, never a mixture of both. Facial blends under EA Standard are inherited in sets.After a number of generations, EA Standard's genetics will lead to a homogeneous population where everyone looks the same because there is no mutation at the slider level.This can lead to having a Light Green or a Dark Blue, in addition to the EA Standard geneticsĪ second section called "Pregnancy \ Advanced Genetics" is also available which alters how the various genetic sliders are processed.Then the tone is altered to be a combination of the mother and father. ![]()
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